Where is brightmoon tor 3
Peter Bartel. Matt Rahn. Mister BigFart. Frans Boukas. Scott Bufis. John Unknown. Aaron Johnson. Grahm Nesbitt. Luke Asen. Brandon Sev. August River. Jay Morskoi. Seffi Starshine. Krimson Komet.
Jinno Redovan. Download includes a bonus track, "Optional Boss: Cursed Hero," as well as concept artwork! Purchasable with gift card. The Watchers of Brightmoon Tor Premonition Millennium Gate Amphisbaena Bay Lonely Respite New Alloy Battleship Mutant Expiring Demigod The Scarlet Falchion First of all, that level is a little terrifying.
Our highest is We don't be seeing any new Turning abilities or new monsters. That's probably because the developers couldn't think of anything worse. Remember this guy? There are a ton of Behemoths here, too. More than any other monster, in the later levels at least.
Also: level In response, I've brought one of the strongest teams I could muster. There are basically three components: the Ninjas, the Healers, and the Flyer.
The Ninjas: Samuel, Leed and Frimelda. Seer's Magick Frenzy combined with Dual Wield lets Ninjas get in three attacks at tremendous range, as long as they have the MP to cast spells. Ninjas and Seers both have some utility spells that can be quite useful, too.
Ninja is arguably the least important component of this combination -- Frimelda as Paladin could have worked, and Samuel could have been even more valuable as a Blue Mage. The Healers: Lenolia and Penelo. This update, more than any other, will prove how utterly broken Summoner is. Penelo is the Cleanser. White Mage has Esuna and Refresh to remove any number of annoying conditions. In a pinch, she can toss out some powerful heals. Also, she has Dancer for some tasty debuffs.
Finally, The Flyer: Zoe. Besides that, Zoe has those long-range Geomancer skills and Sneak Attack. Looking back, I could really have benefited from a Time Mage. But all I have are Montblanc, Hurdy and Talf, and while I love them dearly, they would not have cut it here.
Between the Seers and Penelo, we need lots of MP. While Regenga would arguably be quite useful, we know from previous experience that we tend to get fewer turns than the enemy. So let's use MP Efficiency to make those turns count!
Grab a snack, get comfortable, because we're in it for the long haul. This battle starts with the usual Brightmoon Tor shenanigans: enemies going before you, buffing themselves, etc. Love Song grants Defense Up and Regen, along with a small heal. And, of course, getting some early hits in. And then it's this guys turn.
Remember him from our last ascent? Free Protect and Haste for all enemies! From a unit who almost always starts far away from your team and is much faster than you! This is not a challenge, it is bullshit. Zoe, one of the strongest physical attackers in the clan, is doing single-digit damage thanks to Protect.
Look, our first death! Due to the length of this update, I'll be cutting out unimportant turns. I'll also only show the "attack" screen the image on the left and not the follow through like in the image on the right unless something notable happens, like a unit getting knocked out. I'll also give summaries of the intervening turns. Let's practice! The enemies have charged in and generally beaten us up. The Nemeshis the Malboros, that is are particularly scary, since they can Doom us with Putrid Breath.
Fortunately, Penelo can clear that. Peep that damage -- only 15! The Baknamy took a damage critical though, so we're good. Lenolia revives Zoe and gives everyone Regen. Don't bother Slowing enemies, the Blackwind will just Haste them again immediately. Flash Bomb is another returning Turning ability. It's just bypasses R-Abilities, which can be annoying. One trick is to use Ninja's Dispell to remove those buffs, since it can be used with Magick Frenzy.
But it's a melee-range spell, so you might get your skull caved in. Sorry, Leed. Good news, though: Samuel finishes off the Pavilsag and Frimelda burns out one of the Nemeshis. You can't stop me! I'm on a roll and only three of you stand in my way! Two of you, even! Samuel takes down the remaining Nemeshis. It's now merely "very" dangerous instead of "extremely. You may have noticed the two crystals in the northern quadrant.
Ignore them and take the one that appears after defeating all enemies. Also we're going to be gaining a lot of levels today. Same goal, same law, same privilege. Basically the same fight as before but we're flanked and there's another Pavilsag. Let's go. Veil of Darkness drains everyone's MP.
That's not an issue for us, thanks to MP Efficiency. All the usual, the enemies have a few free turns to punch us in the face and buff each other. The Light Curtain comes out when we're only 2 turns away from being able to do something. But I don't worry until someone's seriously injured. And now that it's finally our turn-- Never mind. Putrid Breath inflicts Doom, so Penelo will have something to do when her turn finally rolls around.
Also, Zoe dies again. They really like targeting her. It's finally our turn! A few unproductive turns later, Lenolia is hit with the full force of a Behemoth. She has an Angel Ring, thankfully, which brings her back for free. Penelo casts Reraise, which has the same effect as the Angel Ring. Just in time, too, because the Behemoth is not ready to let her go. Reraise was a better choice than just healing her because Penelo could not out-heal the Behemoth. But she's at such low health that she can't fully heal herself!
Blood Price won't let you kill your casters, even though her first spell will heal her. Samuel finally gets the first kill of the floor by dispelling the Pavilsag's buffs and landing two solid hits. You can't keep a good viera down. Unless you don't give me time to heal between attacks, I guess. But that's what we have Arise for! It revives the target at full HP, letting Lenolia immediately start healing again.
Frimelda clinches the second kill of the floor. A few of the other monsters are looking weak, but we have a ways to go. Samuel kills the second Pavilsag and critically weakens the Blackwind. This activates the bird's Critical: Quicken, but it just casts Light Curtain again. Leed finishes it off. The Nemeshis and the Behemoth are still close to full HP though. Between Blind and Ribbons, they don't manage to hurt us for a bit.
Even better, Light Curtain is finally wearing off! Targeting the Blackwind would be my main priority every battle, but it's nearly impossible to do. Thanks to Light Curtain, the Blackwind is always well protected and often surrounded by enemies. With our numbers, we quickly wear down the remaining Nemeshis. The Behemoth takes a lot longer, and it lands some solid attacks.
Samuel eventually finishes off the last monster. The only crystal on this floor appears after you defeat all enemies. This one's fun! Gold Hourglass deals damage to the whole team and can inflict Slow. Yet another reason to bring a White Mage: Refresh cures Slow. Y'know, the picture was really good. Then I posted it and it screwed up. Dang it. But seriously, there's no blockage. Simpler Pic: I I I Transport Stone Brightmoon Tor Final Mission..
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