Can i solo classic raids




















Naxxramas hovers over Wintergarde Keep and is marked on the map. If this happens, just wait for him to respawn and try again. Head to lowest level of Wrymrest Temple — the entrance is on the north side and Obsidian Sanctum is straight ahead when you walk in. Tricky Bits: Just head in, skip past the drakes, and attack Sartharion. Head for The Nexus in Coldarra and look for the highest instance entrance. In phase 1, DPS as normal. In phase 2, attack adds at range or jump on a platform to fly and kill the rest.

For more details, check out this video to walk you through the fight warning: language. The Vault is in the center of the fortress on the northern end of the zone, but is only accessible when your faction has won Wintergrasp.

Tricky Bits: The only hard part about this is making sure your faction controls Wintergrasp. Ulduar Difficulty: Level 80, 10 or 25 players, with some hard modes that award better loot if players choose to make the encounter tougher rather than setting difficulties as we do today. For example, not destroying the towers on Flame Leviathan makes the encounter harder, and thus rewards extra loot and special achievements. Located: Northern Storm Peaks in Northrend. Trial of the Crusader Difficulty: Level 80, 10 or 25 players, with a heroic difficulty Located: Icecrown in Northrend.

Head to the Argent Tournament grounds in the northeast section of the zone and look for the raid entrance on the eastern side of the coliseum. Burn him down fast to avoid problems. Look for the Argent Crusade bashing the door down. Go forth and slaughter dragons, for victory! For classes without good self-healing, gear with leech — if you can find it — can help you keep yourself going.

The hold is in the center of the zone and only accessible when your faction controls Tol Barad. Head to the top of the tower in the lower left the map. When unlocked, the only trick to her fight is that you need to kill the eggs in phase 2 before you can go back to DPSing Sinestra. The instance portal is in the back.

The raid flying over the southern side of the zone and clearly marked on the map. Hop on your flying mount and head up — the entrance is near the top of the tallest tower.

Go forth and hit things! Head for the area in the south labeled Sulfuron Spire on your map — the raid instance is at the bottom of the tower. Tricky Bits: Though player modes are easily soloable, player modes can pose a challenge.

Dragon Soul last dungeon entrance to the left down the northeast tunnel. Spine of Deathwing is the encounter most soloers stumble on because of the specific mechanics. To kill Amalgamations, you want to let 9 Corrupted Bloods spawn and then kill them. Drag the Amalgamation through the residue the bloods leave behind and off goes an armor plate. Destroy the Burning Tendon to prevent the armor from reattaching and then repeat the process.

For a visual explanation, check out this soloing video warning: language which will show you exactly what the fight looks like. If you prefer text-based explanations, we like this guide from Ikralla. Lol absolutely not. People still wiped in naxx in tbc. I think the enchants are bis for some classes so yes some of the sweatier guilds will Also twinks will buy those enchants so there will always be demand for saph kills at least.

Prot pallies should be able to clear some trash solo with decent gear. You should be fine, I would just get them all to around ish or more with benthic gear and a 50 heart though just to speed it up and make your life easier. In BFA I was able to solo this no problem. I was doing the same level of damage I was in BFA at level now 50 before the pre patch. At what level can you solo classic raids? What old raids give the most gold? Druids can simply dispel his curse, and Paladins can Divine Shield out of it usually only once per fight given its long cooldown and Forbearance , but Death Knights have no way of removing it on their own.

The best they can do is make effective use of Anti-Magic Shell , Corroded Skeleton Key if they have it, and Icebound Fortitude to become immune to stuns from the adds. If you can get some, because their cooldown begins upon leaving combat, the best way to use them is this:. Shadow Resistance is a great help on this fight, because it reduces damage received from Gehennas' main ability.

His add blow up when they die, might do a knockback but can be resisted at level One of Garr Mechanics is that he will dispel all your buffs, so don't worry to much about buffing up and staying buffed, this fight is a very easy one once his adds are dead. Pull him to the narrowest part of the tunnel from Garr's room, because his [Living Bomb] will knock you into the air and cause you to take falling damage. His debuff which drains mana will be worrisome to Paladins and Druids who shapeshift out of bear form to heal themselves, but, as always for Paladins, Divine Shield will remove it.

Don't forget that Lay on Hands does not cost mana, so not healing yourself until you blow LoH at very low health is also a viable strategy. When he begins casting his Hellfire -esque ability, he becomes immobile, allowing you to move out of range and bandage yourself if necessary.

Easy to solo; ignore the adds and burn the boss down. His adds can not be killed and will be rez by Golemagg as soon as they die, if you have a pet that is able to tank them away from this boss, might make his a little easier. Kill him as quickly as possible, though, because there does not appear to be any limit on the number of stacks of his armor-reducing debuff that may be applied. Each stack reduces armor by and it stacks rapidly. It may seem impossible at first, because of the perpetual heals from the Flamewaker Priest adds, but they will eventually run out of mana, and they will not regenerate enough to heal him again once they do.

They have little heath as well at about 75k, for a faster fight Single target each add and burst each down, should take 1 or 2 shots they heal they cast takes 2 sec to fully cast. If you AoE is strong enuff then you may AoE the adds down while bursting the boss.

Relatively simple, you can't kill Majordomo himself, but he will surrender once all of his adds are down. All his adds have k ish heath. Blow all AoE cool downs and they should die quickly Move out of the coal pit if you get teleported into it, because it's marginal but unnecessary damage on yourself. Be warned that if you fail at soloing Ragnaros, you may have to defeat Majordomo again, depending on how long you wait to re-attempt him.



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